Lugaru's Epsilon Programmer's Editor 14.04
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Epsilon User's Manual and Reference >
Epsilon Extension Language >
Global Definitions
program:
global-definition
global-definition program
global-definition:
function-definition
global-variable-definition
keytable-definition
typedef-definition
color-class-definition
Each file of EEL code consists of a series of definitions for global
variables and functions. Global variable definitions have the same
format as local variable definitions. The first definition of a
global variable Epsilon receives determines the initial value of the
variable, and later initializations have no effect, unless you use
the volatile keyword when defining the variable (see Initialization). If the first definition provides no explicit
initialization, the variable is filled with zeros or null pointers as
appropriate, depending on its type.
You can declare any global variable (except a key table or color
class) to be buffer-specific by
placing the keyword buffer before
the type specifier. When the definition is first read in, its
initializer determines the value of the variable for each buffer that
then exists, and also the default value of the variable. Whenever
you create a new buffer (and hence a new copy of the buffer-specific
variable), the variable's value in that buffer is set to the default
value.
Similarly, you can declare any global variable except a key table or
color class to be
window-specific by placing the keyword window
before the type specifier. When the
definition is first read in, its initializer determines the value of
the variable for each window that then exists, and also the default
value of the variable. Whenever you split a window in two, the new
window inherits its initial value for the window-specific variable
from the original window. Epsilon uses the default value of a
window-specific variable when it creates the first tiled window while
starting up, and when it creates pop-up windows.
Epsilon's write-state command writes a new state
file containing all variables, EEL functions, macros, colors, and so
forth that Epsilon knows about. The file includes the current values
of all numeric variables, all global character array variables, and
any structures or unions containing just these types. But Epsilon
doesn't save the values of variables containing pointers or spots,
and sets these to zero as it writes a state file. You can put the
zeroed keyword before the definition of a variable of any
type to tell Epsilon to zero that variable when it writes a state
file.
In commands like set-variable, Epsilon distinguishes between
user variables and system variables, and only shows the former in its
list of variables you can set. By default, each global variable you
define is a system variable that users will not see. Put the
user keyword before a variable's definition to make the
variable a user variable.
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Epsilon Programmer's Editor 14.04 manual. Copyright (C) 1984, 2021 by Lugaru Software Ltd. All rights reserved.
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