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Epsilon User's Manual and Reference >
General Concepts >
Window Concepts
Epsilon displays your buffers to you in windows. You can have
one window or many windows. You can change the number and size of
windows at any time. You may size a window to occupy the entire
display, or to occupy as little space as one character wide by one
character high.
Each window can display any buffer. You decide what a window
displays. You can always get rid of a window without worrying about
losing the information the window displays: deleting a window
does not delete the buffer it displays.
Each window displays some buffer, and several windows can
each display the same buffer. This comes in handy if you want to look at
different parts of a buffer at the same time, say the beginning and
end of a large file.
A buffer exists whether or not it appears in some window. Suppose
a window displays a buffer, and you decide to refer to another file.
You can read that file into the current window without disturbing
the old buffer. You peruse the new buffer, then return to the old
buffer.
You may find this scheme quite convenient. You have flexibility to
arrange your buffers however you like on the screen. You can make
many windows on the screen to show any of your buffer(s), and delete
windows as appropriate to facilitate your editing. You never have to
worry about losing your buffers by deleting or changing your windows.
Epsilon has many commands to deal with buffers and windows, such as
creating, deleting, and changing the size of windows, reading files
into a buffer, writing buffers out to files, creating and deleting
buffers, and much more. We describe these in detail in the
chapter "Commands by Topic".
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Epsilon Programmer's Editor 14.04 manual. Copyright (C) 1984, 2021 by Lugaru Software Ltd. All rights reserved.
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